SECTORS
The first industry sectors to embrace Serious Games have largely been in the public sector; Military, Education and Public Services/Policy.
In the US, the use of serious games has been evident for over ten years, but has grown significantly over the last few. One main contributing factor to this increase has been the financing of large scale projects for the military. These projects have been highlighted at the Serious Games Summit, the industry’s largest event, hosted by game group CMP. In addition, research has been commissioned by a number of universities in the US, Canada, Sweden, Finland, New Zealand, Denmark and the UK, as well as a recent piece produced by Gartner Research.
The last two years has seen the formation of a growing list of interested parties including both public and private organisations, that have created forums and websites devoted to the cause of furthering the Serious Games movement.
CORPORATE
Within the corporate sector, the initial areas for which Serious Games is expected to be applied include leadership, man...read more
HEALTH
Within the healthcare sector, management training, CPD and IT skills were identified as areas for which latent demand ex...read more
MILITARY
The military applications have been around since the late nineties. One of the first applications was Marine Doom. ...read more
PUBLIC
Other areas of specific interest for Serious Games are in the provision of public information (including e-government), ...read more
EDUCATION
In education, the first adopters were in the primary and secondary levels (K-12), where COTS games are still being used ...read more

