HUMAN FACTORS FOR I3D AND SERIOUS GAMES

Edition 1 (V6)
(August, 2008)

Professor Robert J. Stone
Research Director, Human Factors Integration Defence Technology Centre
Director, Human Interface Technologies Team, University of Birmingham (UK)

Human Factors for i3D and Serious Games


This Human Factors Guidelines Document has been produced to satisfy research deliverables for two UK-based projects conducting research into the effective exploitation of computer games technologies for education and training.  The first, sponsored by the Ministry of Defence (MoD; www.mod.uk), is being undertaken by the Human Factors Integration Defence Technology Centre (HFI DTC; www.hfidtc.com). 

The second, sponsored by the Technology Strategy Board (www.innovateuk.org), is addressing the application of skills and technology used in the production of video games to create serious training applications.  The document has been written to inform Human Factors specialists, simulation and games developers and potential procurers of future interactive 3D systems for education and training.

The contents draw on case study material from the past 10-12 years, illustrating the application of human-centred design processes in projects as diverse as close-range weapons simulation, surgical skills and knowledge training, submarine safety systems awareness and explosive ordnance disposal operations.

Please email: r.j.stone@bham.ac.uk to request your copy.

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