
HEALTH
Within the healthcare sector, management training, CPD and IT skills were identified as areas for which latent demand existed for Serious Games – this assertion is further supported by the scheduling of specific Serious Games for healthcare conferences taking place in the USA and by evidence from the interviews that some healthcare trusts in the UK are already beginning to organise to procure Serious Games applications.
Demand was seen to be developing too for health and safety and patient information within the healthcare sector with initial professional training and hard skills training offering some market potential further at a later stage in the market development.

