A NEW GENERATION OF VIRTUAL SIMULATION
Virtual Reality simulators for part-task surgical training have been in existence since the mid-1990s. Whilst the technology is still in its infancy as far as the surgical community is concerned, recent developments suggest a potential near-term revolution in the capabilities of surgical skills trainers, brought about as a result of significant and positive priceperformance trends in computing hardware and software.
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HUMAN FACTORS FOR I3D AND SERIOUS GAMES
Edition 1 (V6) (August, 2008) Professor Robert J. Stone Research Director, ...more info
HFI DTC FRONTLINE EDITION 7
Welcome to this special edition of the HFI DTC's newsletter Frontline. In this i...more info
TAKING GAMES SERIOUSLY
Due out next month - great for awareness-raising (Navy News) ...more info
AN INVESTIGATION INTO THE LABOUR MARKET AND SKILLS
Research carried out by the Centre for Developmental and Applied Research in E...more info
LEARNING IN IMMERSIVE WORLDS
A review of game-based learning. Prepared for the JISC e-Learning Programme by...more info
BEYOND ELEARNING - PRACTICAL INSIGHTS FROM THE USA
GLOBAL WATCH MISSION REPORT - MAY 2006 The objective of Global Watch Missions i...more info
SERIOUS GAMES AT THE UNIVERSITY OF BIRMINGHAM
Serious Games (or Serious Gaming) is a field of endeavour that focuses on the ex...more info
